ShaZam! Creating Engagingly H.O.T. Comics and Graphic Novels

BAM.jpgTake a fun-packed walk through the land of comics and graphic novels as learning tools! Every medium has a grammar and a fluency that can be practiced and mastered through purposeful processes and reflection. Discover how graphic novels can be used to increase basic literacies as well as communicate in-depth understandings across content areas for all ages through the artful use of text and images. Participants will experience designing rigorous, standards-based tasks, principles of great graphic novels, and exploring hands-on use of comic-making software. Assessment tools for student work provided.

Explore TYPES of Communication for Graphic Novelstencent_plague.jpg
  • Short Stories
  • Myths and Legends
  • DocuDramas
  • Documentaries
  • Describe and Conclude
  • Public Service Announcements

Learning Objectives

Graphic Novel projects can use many different comic-making tools while still meeting the purpose of visual communication reflecting rigor and relevance. This topic can be delivered as a session for awareness; as a one (1) day workshop for understanding; or be extended 2-3 days for hands-on crafting your content into graphic novels while learning processes, digital tools and assessment. An Artist-in-Residence Program is also available.

  1. What is the origin and history of comics in education?
  2. How have they been received by our culture?
  3. What myths have clouded the high-value of comic-making for literacy?
  4. What are the skills developed with comic-making / graphic novels?
  5. How can visual literacy and visual storytelling be mastered via comics and graphic novels?
  6. What are key principles for developing graphic novels?
  7. What content-building steps would guide students to develop rigor in their narratives?
  8. What media-making steps would guide students to create effective craftsmanship?